HungryInTheDark
A downloadable game for Windows
Content Warning: This game contains vore-themed fetish content. If you are uncomfortable with or not interested in this type of content, please exit the game now.
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You are an investigator working for the Paranormal Research Institute, an organization dedicated to documenting and studying unexplained supernatural phenomena.
A few days ago, the Institute received a report concerning an abandoned property where several unusual incidents had been recorded. Strange noises were heard at night. Objects were found in places where no one had left them. Several witnesses claimed to have seen figures moving inside the building, despite the property being completely unoccupied.
Your assignment is simple: enter the area, identify the entity inhabiting the property, and collect enough evidence to determine what you are dealing with. But there is one problem. Something inside already knows that you are coming.
Your equipment can help you identify them—but it cannot guarantee your safety. Stay alert. Gather evidence. Identify the entity. And whatever happens... Do not let it catch you.
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New Content and Improvements
Compared to the original demo, the game has received a number of new features and gameplay improvements:
Ghosts can now turn lights on and off.
Ghosts can eat items from your hands.
Ghosts will now go to the bathroom after having a full meal.
The struggle system has been redesigned.It is no longer purely random. It now works more like a tug-of-war: struggling increases your escape progress, while the ghost can reduce that progress. Reach 100% to successfully escape.
Two new Forbidden Items have been added:
A bamboo fortune stick used for drawing lots.
A blue plate that can force the ghost to regurgitate its stomach contents.
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Demo Version
The demo includes the complete gameplay experience, one map, 5 types of ghosts, 1 ghost model, and only the Amateur difficulty is currently available.
Full Version
The full version includes the complete gameplay experience, 3 maps, 15 types of ghosts, 6 ghost outfits, and 4 different difficulty levels. The game will continue to receive regular updates with new content and improvements.
Development Status
In the coming weeks, I will be actively monitoring player feedback and working on improvements based on the issues players encounter. My priority will be addressing feedback that has a significant impact on the overall gameplay experience.
Future:
I plan to create several new forbidden relics. Regarding the ghost model, although I made several sets of clothes for the ghosts this time, I still think it's a bit lacking. If I release the final version this time, I will be able to fully devote myself to creating the new character model. I plan to create a model with a body and face different from this ghost.
Additional Note
The current school map may not provide the best gameplay experience yet. I am currently working on optimizing and improving the map.
Purchase
In order to download this game you must purchase it at or above the minimum price of $8.88 USD. You will get access to the following files:


Comments
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Hmmm....Trying to buy and won't let me buy. do you have it set to paypal only?
Edit: got it through paypal but card option may not work.
Currently, there is only PayPal. Sorry, I simply used the default channel provided by Itch.
Okay...Love the game so far.....bit of a learning curve on what to watch out for...but again love it so far by far the hardest to nail down is how to use the Salt
OK, I will do my best to improve the guidance in this aspect in the next version. Salt can only be placed on the floor of the room (press the F key),Thank you for your support.
new update lets good sucks it pay wall now but all well ill get after i get art for vore day <3
Yeah, I decided to separate the game into a free demo and a paid full version. I really love working on this game, but the past eight months have also come with some pressure from my family. I’ll still keep updating both versions, and the price of the full version will not increase in the future. Thanks so much for the support.
i feel that when it comes to famliy all good and cant wait to see more u take care of yourself <3
I discovered the game today while studying for an exam and wow, it's amazing! Do you have a Discord server? I'd love to chat with you via text.
Yes, but I don't know how to do it. You can join my channel and add me.https://discord.gg/6QvrWGsv
the link is expired can you reupload?
ok
https://discord.gg/abd2mmWV
I haven't ever written a comment before, but this was a fun little thing to try out. i love phasmophobia, and would love to see this game updated overtime.
id like to see weight gain after digestion at some point too after the game is worked on a bit more...
This is also what I want.
I have tried it and found a few issues that need to be addressed. The first is you can't open doors at all unless you throw something at it, which doesn't even work 99% of the time. Secondly, you can't earn money yet, so the $50 you get is useless as you lose everything you buy far too easily. Lastly, there is no guide of any kind on how to identify the ghost to win a match. I understand this is a tech demo, so these are just the things I noticed aren't functioning that are more or less necessary for this to be a proper game demo.
Yes, this is indeed a problem. At first, I assumed that all players of this game had already experienced phasmophobia. The lack of guidance in the game is indeed a major issue. Therefore, I included a manual in the document, but I'm sorry that I forgot to fill in how to open the door (hehe). Regarding the problem you mentioned, I will do my best to solve it in the next version.
Good to know. I tried every button and even interacted with the FOB scanners you put everywhere, but nothing worked. I literally tossed something at the door base to open it, and it only worked once, so a button to open it will be needed as they don't work properly. Money is definitely a hard one to adjust as it is basically needed to win a match, and a guide book being free as well as a way to track progress like in Phasmaphobia is still needed as it will be necessary to actually know how much is needed to be done, and what is already done. No offense but the guide book being there all the time and a checklist for progress are both no brainer requirements for a game like this. Hope you add them as well.
The door should be working correctly. To open it, aim at the door, hold down the left mouse button, and drag your mouse in the direction the door opens. For example, if the door opens to the right, drag your mouse to the right.
As for the guide, I think there may have been a misunderstanding. I didn't intend to include it inside the game itself. Instead, I put it in the game's installation folder from the beginning. There's a file called **"A_Tour Information.txt"** that explains the controls and gameplay.
That said, your feedback made me realize that having the guide only in the installation folder isn't obvious enough. I'll consider adding it directly into the game as well.
Thank you for taking the time to play the demo and share your feedback. It really means a lot to me, and your suggestions are very helpful.
I'll be blunt with you. Callung the guide file A_Tour Information.TXT does not sound like it has any relevance to gameplay. Most people wouldn't even look at a TXT file that literally said gameplay guide. This is a case of dev perspective vs casual player perspective. It's when a dev does something that he believes is obvious since he made the game rather than trying to look at it as a casual player. A game dev had to add a large section as a tutorial after getting lots of comments complaining that they couldn't get past the first obstacle, simply because the game had nothing to explain how the game works.
also side note, I'd recommend you add some tags so more people can see this game like 'horror' tag and a vore tag. some needed ones are basically the vore tag (cuz of ghost lady eating the player) and the nsfw tag
You're right. This is indeed necessary.
I have to say the demo is pretty nice for a start! I haven't played much Phasmophobia personally, but I could see this being especially fun with friends if you get to a point where even just peer to peer multiplayer is possible!
I haven't tried making online games yet, but this is something I've always wanted to do.
your game's peak. im a sucker for vorror and i especially like the ghost woman. shes hot and also a tad bit creepy too. this game reminds me a lot of deep pit university (of which i ALSO love a lot) and id hope to see more stuff similar to that game for this soon.
Thank you for liking it.
Can we get like a controls list, I can't seem to use the flashlight
controls are found in a text file thats in the games folder. not everything is explained (such as having to drag click doors to open them) but it does explain a lot of things.
would love if there was abit more struggle in it and wish just to stay in the belly a little longer <3 but great game cant wait to play the full game when it s done
Thank you for your compliment.
pretty good game; I do have some suggestions. A mode where the player can pick what kind of ghost is in the school, and (hopefully) a lower-quality mode for potato PCs like mine
OK, I will do my best to optimize the performance in the final version.